![]() For example, a scrolling list may move so fast that the user cannot stop it in time for the desired element to remain within the available window. Normally, response times should be as fast as possible, but it is also possible for the computer to react so fast that the user cannot keep up with the feedback. Feedback during the delay is especially important if the response time is likely to be highly variable, since users will then not know what to expect. For longer delays, users will want to perform other tasks while waiting for the computer to finish, so they should be given feedback indicating when the computer expects to be done. 10 seconds is about the limit for keeping the user's attention focused on the dialogue.Normally, no special feedback is necessary during delays of more than 0.1 but less than 1.0 second, but the user does lose the feeling of operating directly on the data. 1.0 second is about the limit for the user's flow of thought to stay uninterrupted, even though the user will notice the delay. ![]() 0.1 second is about the limit for having the user feel that the system is reacting instantaneously, meaning that no special feedback is necessary except to display the result. ![]() The basic advice regarding response times has been about the same for thirty years : Excerpt from Chapter 5 in my book Usability Engineering, from 1993: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |